Armor

Armors are items that when equipped, increases the player's defense. They can be equipped in the Head, Body, Legs, and Feet slots.

Trivia

 * The DEF of a piece of armor is directly proportional to the current amount of durability.
 * Example: An armor with 41% durability is 41% as defensive as the one with 100% durability.
 * The following things WILL lower the durability points of armors:
 * Getting hit by an entity
 * Taking falling damage
 * Taking damage from drowning
 * Taking damage from cacti/bushes
 * Taking damage from lasers
 * Taking damage from lava
 * Taking damage from an explosion impact
 * The following things WILL NOT lower the durability points of armors:
 * Taking starvation damage (when the player have 0 "hunger points")
 * Losing health from status effects
 * Directly losing health from triggers
 * Before the update where the player can show/hide stats, there is the only status in the Backpack called "Defense" or "DEF". It is shown on the bottom of the character model to show the current physical defense in whole numbers. This number is rounded up, such that "0.1 DEF" would be shown as "1 DEF".
 * The Starter Kit in the game, for each character, contains a whole set of Leather Armor. It is the four out of the seven items to be included in every Starter Kit.